![]() At the time of interview, HotGen was hoping for a March 2000 release, a mere two months away, though it had already pass its delayed release date of January. McGovern would admit that changes had been made to certain environments, and there were "tight restrictions on the use of sprites that make things difficult" for development. Problems however were taking place behind the scenes due to the significant difficulties in replicating a 64-bit 3D title (pre-rendered backgrounds notwithstanding) on an 8-bit handheld. Based on an interview with HotGen founder Fergus McGovern, greater variety in enemies was envisioned as well as a booby-trap disarming mechanic. ![]() HotGen was ambitious in its port of the game, and intended to make it as close to the original PlayStation version as possible, with the characters, enemies and mechanics as expected, as well as a new pause feature to replace Ink Ribbons, which was more convenient for handheld consoles, which were limited by battery life and the available time for the gamer. ![]() HotGen was approached by Capcom to develop the game sometime before April 1999, and was initially intended for an Autumn release. This Zombie is not in either of the leaked builds.
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